World Streaming & Technical Optimization
My Technical Level Design work on UFO Robot Grendizer focused on Nintendo Switch optimization. I provided iterative feedback on the World Streaming tool, integrated developer changes into six terrestrial landscape levels, and profiled my modifications to verify optimization gains.
- Scope
- Six terrestrial landscape levels. The campaign also includes the Fleed prologue and flight sequences with TFO and Spazer; those are separate from the landscape streaming work described here.
- Design approach
- New cliffs and game assets created occlusion spots where assets could load and unload outside the player’s line of sight.
[01]
World Streaming Tool Development
LINK TO THIS SECTIONCollaborated with developers in an iterative tool creation process, providing feedback on the World Streaming tool.
As the developers refined the tool, I integrated their modifications across all six landscape levels. Tool development and level implementation evolved together through this feedback loop.
[02]
Open Landscape Constraints
LINK TO THIS SECTIONThe streaming approach was to load and unload assets outside the player's field of view. The open landscapes offered few natural occlusion spots to conceal these transitions.
Long sightlines made it difficult to stream assets without visible popping. I needed to modify the levels to create places where loading and unloading could happen outside the player's line of sight.
[03]
Level Modifications & Occlusion
LINK TO THIS SECTIONAdded new cliffs and game assets to divide the original landscapes into distinct areas.
These additions created occlusion spots that concealed asset transitions. By modifying the physical layout, I created opportunities for streaming without assets visibly appearing or disappearing in the player's line of sight.
[04]
Profiling & Optimization Gains
LINK TO THIS SECTIONProfiled my changes across the six landscape levels to verify the resulting optimization gains.
This connected the level modifications to performance evidence, validating the optimization work across the landscape levels.
